Pillars Of Eternity Collection For Mac

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

Pillars of Eternity II - Deadfire - Obsidian Edition - Windows, Mac & Linux THQ Nordic. 4.1 out of 5 stars 15. Windows 8, Linux, Mac OS X. Pillars of Eternity: Complete Edition features:. Award-winning writing, story and artwork of Pillars of Eternity, along with the expanded world and content of The White March: Parts I & II. Countless character creation options, from races and classes to character backgrounds which drive your personal story. An epic universe to explore, filled with intriguing party members and companions, a variety of in-game factions, and a lovingly rendered world to traverse. All major updates.

Immerse yourself in a deeper single player RPG game experience -?

Enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

Discover the new region of the Deadfire

Europa universalis iv: empire founder pack for mac. Plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

Build your party and customize your companions ?

Choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

Captain your ship across the seas?

As your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.

Pillars of Eternity: The White March - Part I
Product
Expansion
  • Microsoft Windows
  • OS X
  • Linux
August 25, 2015
3.06.1254 (Versions)
Release chronology
Pillars of Eternity
(poe1)
Pillars of Eternity: The White March - Part I
(px1)
The White March - Part II
(px2)

Pillars of Eternity: The White March - Part I is the first addon for Pillars of Eternity. It features new quests, new abilities, new talents, new areas, two new companions, new creatures, new items, and the level cap is raised to 14. The addon is integrated into the main story and not a separate campaign. It is followed by Pillars of Eternity: The White March - Part II.

  • 2New content
  • 3Character options
  • 4New equipment

Story[edit | edit source]

You set out for Stalwart. The White March rises up in the distance, stretching to the north and south as far as the eye can see. It beckons to you with peaks like broken fingers.

The road thins to a tattered ribbon, and the shadow of the mountains falls across your path. You've barely begun your climb when the darkening sky pummels you with hailstones and turns the ground beneath you to ice.

You press on.

The air grows thin, and the treacherous mountain passes funnel screeching winds past your ears. A blizzard forces you to make camp for three days, huddling for safety while snow piles around your refuge.

At last the weather clears and you approach Stalwart under a crisp, blue sky. There's a noise, high and sharp, coming from the village that sounds at first like another frozen gale. But when you top the rise and reach the village's wooden gates, you see what lies beyond them.. Mirror: songs of the maidens crack.

After you have gotten Caed Nua and completed Never Far from the Queen, you will be contacted by the mayor of Stalwart in the White March. She asks for your help to reawaken the white forges of Durgan's Battery. Because after the village tried to get into the ruins, the village was attacked by an ogre tribe.

New content[edit | edit source]

New areas[edit | edit source]

The expansion adds a new region to the map, The White Marches, which contains the following 4 maps:

Stalwart– a village in the White March attacked by ogre[1]
Durgan's Battery – an ancient dwarven fortress[2]
Russetwood– a forest west of Stalwart, home to a tribe of crag ogres
Longwatch Falls– a region east of Stalwart containing hot springs and waterfalls

In addition, there is another map added to Dyrwood

Crägholdt Bluffs– tower of the infamous wizard Concelhaut

New creatures[edit | edit source]

The new locations have a variety of new enemies to fight, including:

New companions[edit | edit source]

Concept art with Eder, Sagani, Hiravias, Zahua and Devil of Caroc

The expansion adds three new companions, who can be found in the White March:

  • Zahua, a monk of the Nalpazca from Ixamitl Plains.
  • Devil of Caroc, a rogue and serial killer in an artificial bronze body.

Character options[edit | edit source]

New abilities[edit | edit source]

Fighters, rogues, rangers, barbarians, paladins, and monks each gain access to 2 new high-level abilities. They are as follows:

ClassAbilityLevelDescription
BarbarianEye of the Storm11The barbarian cannot be Engaged by enemies that are more than 1 level lower than him or her.
Dragon Leap13Drawing upon reserves of intense spiritual power, barbarians are able to leap high into the air and crash down upon their foes, Dazing them.
FighterTake the Hit11When activated, damage taken by nearby allies is cut in half, with the fighter taking the other half as Raw Damage
Sundering Blow13The fighter makes a primary attack that does additional damage and lowers the target's Damage Reduction.
MonkIron Wheel11The pain from the monk's wounds allows him or her to build Damage Reduction against enemy attacks. Gives +1 to all Damage Reduction for each wound the monk has.
The Dichotomous Soul13The monk meditates briefly on his or her pain, summoning two physical manifestations of suffering, one made of flame, the other of ice.
PaladinHealing Chain11The paladin targets a single ally for healing, but the effect continues to jump between allies up to six times (including the initial heal).
Sacred Immolation13The paladin focuses his or her faith and self-immolates in blue flame. Each time the ability pulses, the paladin takes a small amount of Raw Damage, but enemies in the area take Burn Damage. Allies receive a small amount of Endurance.
RangerPlay Dead11Cause the ranger's animal companion to appear dead, causing it to regain endurance and become untargetable.
Twinned Arrows13When using a hunting bow or war bow, the ranger can opt to fire 2 shots, at the cost of accuracy. This is a modal ability.
RogueSmoke Cloud11The rogue drops a small cloud of smoke which leaves adjacent enemies Distracted for a short duration.
Sap13The rogue performs a primary attack that does additional damage and leaves the target Stunned.

New talents[edit | edit source]

Cross-class talents, which allow a character of any class to learn a weaker version of another class's ability. There is one from each class:

Acolyte's Radiance– weaker Holy Radiance (Priest ability)
Apprentice's Sneak Attack– weaker Sneak Attack (Rogue ability)
Aspirant's Mark– weaker Nature's Mark (Druid spell)
Enigma's Charm– weaker Whisper of Treason (Cipher power)
Novice's Suffering– weaker Transcendent Suffering 4 (Monk ability)
Outlander's Frenzy– weaker Frenzy (Barbarian ability)[3]
Prestidigitator's Missiles– weaker Minoletta's Minor Missiles (Wizard spell)
Rhymer's Summon– weaker If their Bones Sleep Still Under that Hill, None Can Say (Chanter invocation)[3]
Runner's Wounding Shot– weaker Wounding Shot (Ranger ability)
Gallant's Focus– weaker Zealous Focus (Paladin ability)
Veteran's Recovery– weaker Constant Recovery (Fighter ability)[1]

New spells[edit | edit source]

Wizards, priests, ciphers, and druids gain access to new 7th level spells. Chanters gain access to new 4th level phrases and invocations.

New equipment[edit | edit source]

Soulbound weapons[edit | edit source]

Soulbound weapons are weapons that can be bound to a character. They get new powers, if you complete different achievements and you will also get more information about the weapon if you advance it. Each weapon can only be bound to specific classes and the different classes will get unique powers from the weapon. If the weapon is bound to character, only this character can use it, but you can sever the binding and lose all advancement you made with this weapon. They have a larger information window with a pen and ink style illustration of the weapon. They can't be enchanted and they will get a bonus from every weapon talent even if it wouldn't qualify for the talent.

Unique weapons and shields[edit | edit source]

Weapons
Eternity
Shields

Unique armor[edit | edit source]

Category The White March - Part I armors not found
Pillars

Unique clothes and accessories[edit | edit source]

Clothes
Category The White March - Part I clothes not found
Accessories

Pillars Of Eternity 2 News

References[edit source]

  1. 1.01.1E3 presentation
  2. Announcement Trailer
  3. 3.03.1E3 Preview from High-Def Digest

Pillars Of Eternity Collection For Mac Os

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